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MECHANICS



Adamant
This spell has an additional effect if cast with three mana of the indicated color.
Adapt X
If this creature has no +1/+1 counters on it, put X +1/+1 counter on it.
Addendum
This spell has an additional effect if you cast it during main phase.
Adventure
You may cast this card as an Adventure, after you do exile it. You may cast the creature later from exile.
Afterlife X
When this creature dies, create X 1/1 white and black Spirit creature token with flying.
Amass X
Put X +1/1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.
Ascend
If you control ten or more permanents, you get the city's blessing for the rest of the game.
Constellation
This ability triggers when an enchantment enters the battlefield under your control.
Convoke
Your creatures can help you cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.
Crew X
Tap any number of creatures you control with total power X or more: This Vehicle becomes an artifact creature until end of turn.
Cycling
You may pay the cycling cost to discard this card and draw a card.
Deathtouch
Any amount of damage a source with deathtouch deals to a creature is enough to destroy it.
Defender
A creature with defender can't attack.
Devotion to a Color
Each W in the mana costs of permanents you control counts towards your devotion to white.
Double Strike
This creature deals both first-strike and regular combat damage. (Does not apply when creatures "fight")
Enrage
This ability triggers whenever this creature takes damage.
Equip X
You may pay the Equip cost to attach this permanent to target creature you control. Equip only as a sorcery.
Escape
You may cast this card from your graveyard for its escape cost.
Explore
Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.
First Strike
This creature deals combat damage before creatures without first strike. (Does not apply when creatures "fight")
Flash
You may cast a spell with flash any time you could cast an instant.
Flashback
You may cast this card from your graveyard for its flashback cost. Then exile it.
Flying
A creature with flying can't be blocked except by creature with flying or reach.
Haste
A creature with haste can attack and tap as soon as it comes under your control.
Hexproof
A player or permanent with Hexproof can't be the target of spells or abilities your opponents control.
Hexproof from a Color
This permanent can't be the target of black spells or abilities your opponents control.
Historic
Artifacts, legendaries, and Sagas are historic.
Indestructible
Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.
Jump-start
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.
Kicker
You may pay an additional cost as you cast this spell.
Lifelink
Damage dealt by a creature, planeswalker or spell with lifelink also causes its controller to gain that much life.
Menace
A creature with menace can't be blocked except by two or more creatures.
Mentor
Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.
Mutate
If you cast this spell for its mutate cost, put it under or over target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.
Not Legal
This card is not legal in the following formats: (list of formats)
Proliferate
Choose any number of permanents and/or players, then give each another counter of each kind already there.
Protection from a Color
This permanent can't be blocked, targeted, dealt damage, enchanted, or equipped by anything (color).
Raid
This ability triggers if a creature you control attacked this turn.
Reach
A creature with reach can block creatures with flying.
Spectacle
You may cast a this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.
Surveil X
Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
Trample
A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.
Undergrowth
This ability checks the number of creature cards in your graveyard.
Vigilance
Attacking doesn't cause a creature with vigilance to tap.




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